Wayfinders / Wayfarers Demo
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Devlog
- August 22, 2023 by MisguidedGames1#Wayfinders, #point and click adventure, #unreal engine, #demo, #proof of concept, #3D, #walking-simulator, #story-driven, #narrativeAwwwww yes! Here's the demo/proof of concept/prologue thingie I was talking about: Archie's Descent by MisguidedGames... Continue reading
- August 03, 2023 by MisguidedGames2#Wayfinders, #Unreal Engine, #UE5, #Point and Click, #Demo, #story rich, #worldbuilding, #solo dev, #story driven, #adventureWhen telling game developers my pursuit in getting a job as a writer and/or narrative designer, a good amount of them would recommend I work on something on a significantly smaller scale than Wayfinde... Continue reading
- December 09, 2022 by MisguidedGames1#wayfinders, #adventure, #fantasy, #unreal engine, #ue5, #solo dev, #rpgHmmmmm. I might need to change the name... Continue reading
- September 13, 2022 by MisguidedGames1#Wayfinders, #Unreal Engine, #UE5, #RPG, #Photo Op, #Solo Dev, #Story Drive, #Adventure Fantasy, #TravelHere's a rough draft of what the photo mode will look like in the game. Each town/city will provide these location based quests that players can visit and take personalized photos with their current p... Continue reading
- August 11, 2022 by MisguidedGames#wayfinders, #rpg, #ue5, #solo dev, #indie game dev, #devlog, #turn based battle system, #story driven, #story richI'm very close to finishing the second draft of the main story and figured it's time I put my energy into something less creative and more technical. I've been back and forth about including a battle... Continue reading
- July 01, 2022 by MisguidedGames2#wayfinders, #unreal engine, #ue4, #solodev, #adventure, #story driven, #fantasy, #first draftGot the first draft of the game completed. Now to have some close peers playtest it to get feedback. Here are a few screenshots:... Continue reading
- June 15, 2022 by MisguidedGames#Wayfinders, #solo dev, #story-driven, #narrative design, #writer, #unreal engine, #ue4, #greybox, #vfx, #electricityI'm very close to finishing the greyboxy draft of the game. After that is having peers check it out to get feedback. In the meantime, here's a screenshot of a scene I'm currently working on... Continue reading
- May 10, 2022 by MisguidedGames1#wayfinders, #unreal engine, #ue4, #adventure, #story driven, #solo devThe character is a placeholder but here is a vid showing an idea of how I want the "cloaking" to look like... Continue reading
- April 26, 2022 by MisguidedGames#wayfinder, #unreal engine, #ue4, #indie game dev, #story-richJust a very short video of Flint going into the store. His "FLINTRO" if you will (I apologize for nothing)... Continue reading
- March 29, 2022 by MisguidedGames2#wayfinders, #rpg, #adventure game, #ue4, #unreal engine, #low poly, #3D, #cutscene, #dialogue, #narrative designIf you played my RPG Maker version demo, you'll hopefully recognize this scene. I'm getting more familiar with how the Unreal Engine works so I wanted to showcase few things like visual effects and ca... Continue reading
- February 24, 2022 by MisguidedGames1#ue4, #unreal engine, #wayfinders, #redraft, #studying, #solo dev, #adventure, #rpg, #story-rich, #prototypeGoodness has it really been more than 2 months? Apologies for not updating for so long. I actually meant to post something a couple weeks ago but got caught up in trap of wanting to make a big dramati... Continue reading
- December 14, 2021 by MisguidedGames2#unreal, #ue4, #adventure fantasy, #RPG, #Wayfinders, #solodev, #devlog, #indie game, #story-rich, #DialogueFor about a month, I've been trying to figure out how to make a dialogue system for my game. Back when I was making the game with RPG Maker, it was as simple as pressing the right buttons to put toget... Continue reading
- November 03, 2021 by MisguidedGames1#wayfinders, #wayfarers, #rpg, #fantasy adventure, #unreal engine, #UE4, #solo dev, #low poly, #3D, #UIWhen writing the dialogue for Wayfinders, I always had certain facial expressions in mind for whatever anyone was saying. However, since Unreal so much more complex to use, I had to learn of a way to... Continue reading
- October 18, 2021 by MisguidedGames1#greybox, #wayfinders, #rpg, #unreal, #level design, #3D, #Indie Game Dev, #Low Poly, #UE4, #dialogueSome dev friends of mine gave me a great suggestion to greybox/block-out my town. For those of you that are unfamiliar with greyboxing, like I was before my friends explained it to me, it's where you... Continue reading
- September 20, 2021 by MisguidedGames1#Wayfinders, #RPG, #UE4, #Unreal Engine, #Adventure, #Solo Dev, #Indie Game Dev, #WIP, #Low PolyHere's a very rough draft of the marketplace area of Compen. I'm especially excited about this because I was able to bring back a couple stores I had to cut out in my original RPG Maker version due to... Continue reading
- September 09, 2021 by MisguidedGames1#Wayfinders, #RPG, #UE4, #Unreal Engine, #Adventure, #low poly, #3DTesting the movement for Perry and to see how he interacts with other objects. His hips are swaying a little more than I’d like so I’ll either need to adjust that or find a different walk/run anim... Continue reading
- August 23, 2021 by MisguidedGames1#ue4, #unreal engine, #wayfinders, #rpg, #indie, #solo dev, #narrative design, #synty, #low poly, #3DI recently finished the 3rd episode of my interactive fiction, Heritage, for Tales which means I fulfilled I've completed the "pilot episodes" of the story. This means they're going to gather data on... Continue reading
- May 17, 2021 by MisguidedGames1#wayfarers, #concept art, #character art, #character concept, #Lily, #Daphne, #commission, #casual wearEver since that feedback I've received, I've been doing some deep pondering on the direction I want to go with Wayfarers. It's too soon to say what that is exactly since I'm still trying to hash thing... Continue reading
- March 25, 2021 by MisguidedGames3#wayfarers, #rpgmaker, #story driven, #character art, #concept art, #Lily, #rpgCurrently working on the 3rd episode of Heritag e but always thinking about Wayfarers whenever I have time. Here's another bit of concept art for Lily that I had catnoodlees do for me a while back. Al... Continue reading
- February 03, 2021 by MisguidedGames1#Interactive Fiction, #Story-driven, #IF, #Narrative Design, #CYOA, #Choose Your Own Adventure, #Heritage, #Tales WriterAs mentioned in my previous post, I put aside Wayfarers to work on another project. I didn't go into detail about the project since I wasn't sure about what I could and couldn't say in regards to NDA... Continue reading
- October 27, 2020 by MisguidedGames1#wayfarers, #interactive fiction, #solo dev, #rpg, #jrpg, #narrative design, #story-rich, #branching paths, #RPG Maker MVWhenever I think about the priorities in my life, I imagine them as plates I need to spin on a stick. As driven as I like to believe I am, I try not to overwhelm myself with too many plates. That bei... Continue reading
- October 09, 2020 by MisguidedGames1#wayfarers, #rpg, #jrpg, #narrative design, #story rich, #writing, #solodevForgive my usage of the ellipsis but it best sums up how I'm currently feeling. As seen from my previous posts, I was spending a lot of time talking to pixel artists and map makers to add some visual... Continue reading
- September 14, 2020 by MisguidedGames1#wayfarers, #rpg, #jrpg, #maps, #sprites, #solo dev, #rpg maker, #rpg maker mv, #Pixel Sprite, #pixel art, #original assetsI've said this on so many platforms, I can't remember if I've expressed how little I enjoy map making in RPG Maker. I do what I can to at least make passable maps in Wayfarers but always end up with w... Continue reading
- September 02, 2020 by MisguidedGames1#wayfarer, #rpg, #jrpg, #solo dev, #rpg maker, #rpg maker mv, #rest area, #character design, #proof of concept, #pixel art, #pixel spriteSince Wayfarers has a heavy emphasis on traveling, I decided to put rest areas all over the world. Fun fact about me: I spent a few years in Korea after college and was impressed on the kind of rest a... Continue reading
- August 24, 2020 by MisguidedGames1#wayfarers, #rpg, #jrpg, #rpg maker, #mv, #cutscene, #solo dev, #indie game dev, #pixel artist, #Pixel Sprite, #sprites, #animation, #battlerI actually worked on Wayfarers quite a bit this week. Huzzah! I made a store building, bother exterior and interior, a (very simple) forest maze, and a cutscene for an earlier part of the game. Since... Continue reading
- August 14, 2020 by MisguidedGames1#wayfarers, #rpg, #jrpg, #rpg maker, #battle system, #power up, #solo dev, #indie game dev, #yanfly, #super saiyan, #character concept, #character sketchSo funny, personal stuff to talk about. If you want primarily game development stuff, go ahead and skip this paragraph. For the past couple weeks, I was feeling pretty mentally worn out. Whenever I ge... Continue reading
- August 02, 2020 by MisguidedGames#wayfarers, #rpg maker, #rpg, #jrgp, #turn based battle, #team up, #default assets, #original assets, #pluginsI was starting to feel a bit burnt out, running circles around a few story related obstacles, so I decided to switched gears to something more technical, the battle system. At first, I was pretty inti... Continue reading
- July 26, 2020 by MisguidedGames#Wayfarers, #RPG, #RPG Maker, #Character Design, #Perry, #Pixel Sprite, #Proof of concept, #SatisfactionBeing the main protagonist of Wayfarers, it's not surprise Perry went through a slew of changes from his original design; for both his appearance and personality. When I first started making the demo... Continue reading
- July 17, 2020 by MisguidedGames#wayfarers, #rpg, #jrpg, #rpg maker, #devlog, #character design, #pixel sprite, #solo dev, #indie game developer, #designWhen creating Archie, I knew I wanted him to have this childlike wonder about the world in Wayfarers, fascinated with the people and cultures of the realms he visits. When I was writing the first draf... Continue reading
- July 06, 2020 by MisguidedGames1#Wayfarers, #rpg maker, #rpg, #proof of concept, #pixel art, #solodev, #spritesAlthough I lack the ability to make my own sprites or the funds to have someone else make the many sprites needed for a robust world like Wayfarers (at least for the time being), I've been putting a l... Continue reading
- July 02, 2020 by MisguidedGames#endless runner, #unreal engine, #ue4, #indie game dev, #free, #proof of concept, #side projectIt's been a while since I've posted any updates so I wanted to explain what's been going on. Last week, I published the game I've been working on for about 4 months, Runner P , onto my itch.io. It's a... Continue reading
- June 14, 2020 by MisguidedGames#rpg maker, #solo dev, #Wayfarers, #Plugins, #Store, #Overworld, #Map Making, #Branching Paths, #RPG, #SRDude, #YanflyI added a small branching path earlier in the game to better introduce the concept of branching paths. Obviously it required some heavy rewriting not only to include the additional path but also to ma... Continue reading
- June 03, 2020 by MisguidedGames1#choose your own adventure, #cyoa, #rpg, #branching paths, #choices, #rpg maker, #storytelling, #narrative designI was a big fan of Choose your Own Adventure books when I was little. I can't even remember any specific book or story, only that I enjoyed being able to make choices at every other page. This love of... Continue reading
- May 17, 2020 by MisguidedGames#rpg maker mv, #rpg maker, #solo dev, #Wayfarers, #items, #database, #rpg, #minigame, #demoReally quick, before I talk about updates for Wayfarers. Just wanted to give a heads up that I made a Facebook page for Misguided Games in case anyone would be interested in being up to date with what... Continue reading
- April 29, 2020 by MisguidedGames#yanfly, #himeworks, #plugins, #economy, #shopping, #rpg maker mv, #wayfarers, #merchant, #items, #worldbuildingI've been mostly updating on my twitter because I've been working on the same mundane task of making the majority of the items and didn't want to spam my devlog with "Working on item stuff" and "Yup... Continue reading
- March 31, 2020 by MisguidedGames#rpg maker mv, #rpg maker, #wayfarers, #shops, #crafting, #commerce, #marketplaceI made a list of what kind of shops I'd want to exist in Wayfarers and researched how many I can actually make with either the default game engine or plugins. I have made 9 so far, which I thought was... Continue reading
- March 25, 2020 by MisguidedGames#Wayfarers, #Marketplace, #Studio, #Monster Hunter, #MisguidedI guess I should be putting these devlogs under the "Game Design" section since I'm mostly ranting about small design and story based update. Seeing how I've reached the part of Lily's intro where the... Continue reading
- March 16, 2020 by MisguidedGames#rpg maker, #wayfarers, #custom characters, #character generator, #solo devMore polishing on Lily's Intro. There have been a number of characters in the demo that I decided to make with the help of RPG Maker MV's Character Generator since I plan on having them play prominent... Continue reading
- March 01, 2020 by MisguidedGames#wayfarers, #rpg, #Lily, #solo dev, #battle system, #adjustments, #adventure, #development growing painsI'm back on working on Wayfarers! While putting Wayfarers on hold, I was thinking a lot about Lily's intro since she seemed like the least favorite of the three characters from some of the people that... Continue reading
- February 15, 2020 by MisguidedGames#1000, #wayfarers, #milestone, #views, #yanfly, #pluginsSo earlier this week I reached (drum roll please)... I actually debated about posting this because I don't know if 1000 views is a good number for a game that's been out for about a year. But you know... Continue reading
- February 04, 2020 by MisguidedGames#Pangaia, #Wayfarers, #comic, #manga, #early yearsHere are the last pages of pages of the comic: Page 10 Page 11 Page 12 Page 13 Page 14 This little scene is part of a story arc I plan to eventually have in Wayfarers which I'm still debating will be... Continue reading
- January 27, 2020 by MisguidedGames#wayfarers, #rpg maker, #hiatus, #pause, #adulting, #Pangaia, #Manga, #Comic, #Graphic Novel, #JRPG Music, #Lofi, #experimental, #lo-fi, #beatsDue to having to focus all of my spare time to a major event happening in the very near future (hint: it rhymes with "carriage"), I have to hit the "Pause" button on Wayfarers until March :(. Until th... Continue reading
- January 18, 2020 by MisguidedGames1#Pangaia, #Wayfarers, #Comic, #Graphic Novel, #prototype, #first draft, #Collaboration, #flashback FridayStill plugging away at the game. Mostly under the hood kind of the stuff. In the meantime...I found the old Pangaia comic strip that baka_ryuu made for me years ago. Although there are plenty of thing... Continue reading
- December 19, 2019 by MisguidedGames#character sketch, #wayfarers, #manga, #character designRegarding updates on the game, just a lot more updating and a little bit of polishing in the game itself, nothing I can really show. So that means...story time. So far, there have been two artists I'v... Continue reading
- December 11, 2019 by MisguidedGames#study music, #chip tunes, #video game music, #music, #lofi, #lo-fi, #game chops, #tetrisLast week everyone at my work was "strongly encouraged" to do overtime so I had a lot of adult things to catch up on over the weekend. This means I didn't have any time to work on my game at all. :( H... Continue reading
- December 02, 2019 by MisguidedGames#wayfarers, #animation, #rpg maker mv, #devlog, #vfx, #sprite animationEven more writing/story stuff this weekend. BUT WAIT! Before you roll your eyes and move on to wherever else you plan on surfing to, I have more visual things to show. I am also applying more changes... Continue reading
- November 27, 2019 by MisguidedGames#RPG Maker MV, #wayfarers, #Pangaia, #rpg, #jrpg, #character buildingThis time I put a lot of work into Lily and changed a lot of her lines in her intro. Reading her original lines, I can see how she could come off as boring and maybe even a little incompetent so I eve... Continue reading
- November 22, 2019 by MisguidedGames#rpg maker mv, #character design, #character building, #wayfarers, #devlog, #narrative design, #storytellingYikes is it Thursday already?! Sorry for the incredibly late update. Life decided to chain combo me with busy adult life stuff and I've barely had any time to do any personal me time things on the com... Continue reading
- November 11, 2019 by MisguidedGames1#rpg maker mv, #wayfarers, #devlog, #dev diary, #gamification, #gamifyingStill working on the outline of the game and making changes to the story I originally had for my novel. Back when I was making the demo, I made the fun little discovery that things I was writing in my... Continue reading
- November 05, 2019 by MisguidedGames#RPG Maker MV, #Battle System, #UpdateI said I'd start working on Wayfarers again in November and it's already here. As I've been outlining the story, piecing together what assets to use, and taking note on some of the changes I want to m... Continue reading
- October 15, 2019 by MisguidedGames#humble bundle, #rpg maker mv, #assets, #sale, #Unity, #bundleOne of Humble Bundle's....bundles is a bunch of RPG Maker stuff (sale ends 14 days after this update has been published). Not only does it include a bunch of assets like sprites, character generator... Continue reading