I added a small branching path earlier in the game to better introduce the concept of branching paths. Obviously it required some heavy rewriting not only to include the additional path but also to make the story cohesive with either paths.
Since I'm now making this as an RPG, I need to add more maps for the players to traverse through. I felt I could get away with NOT including much traveling around and simply just quick cutting to an area in the demo because I labeled it as a visual novel. The Phoenix Wright games are a great example of this. But an RPG without any maze-like, random encounter inducing forests, dungeons, etc. wouldn't really be a proper RPG at all. Because of this, I'm trying my hand at making (at least part of) the overworld for Wayfarers. Here is an INCREDIBLY ROUGH draft of what I made for the area around Compen.
I really would like a smaller (about half the size) train track and maybe a town tile that looks more like what Compen looks like. Oh Also, I wish I had an asset of an opening in the mountains that could look like a tunnel for the train tracks to go into. This is my first time making an overworld so any feedback or suggestions would be greatly appreciated.
The (amazing) people that played through my demo most likely noticed there wasn't any actual currency in the game. Because of this, there was no actual shop mechanic either. For Lily's task to get supplies, I set the "shopping" more as a bunch of switches for when Lily and had her simply bill everything to the Sentinels. Again, this was more for visual novel purposes. But now...I need to have currency. However I quickly ran into a little...design based flaw. Long story short, there is a way to buy too much of one item and end up not having enough money to buy the rest of the items on the list. I thought I could fix this little problem by simply finding a plugin that would put a stock limit on items so you could only buy one. I did manage to find SRDude's Switch Shop Plugin which did make it so I could only buy an item only once but the plugin command for it also interferes with Yanfly's Shop Core Plugin. This is a problem for me because it makes the shop interface look very different.
Yanfly's Shop Core Plugin
SRDude's Switch Shop Plugin
Thankfully, this only happens when I put a specific plugin command before adding a Shop Process command so aside from the display difference, both plugins can at least coexist in the same game. Since this really is more of an awkward "why am I seeing different kinds of shop interfaces in the game" situation and doesn't actually break the game, I'm going to put this issue off to the side so I can move forward until I figure out how to fix it.