Facial Expression and Shop UI Check
When writing the dialogue for Wayfinders, I always had certain facial expressions in mind for whatever anyone was saying. However, since Unreal so much more complex to use, I had to learn of a way to include them. For those that aren't familiar with how Unreal works, I'll do my best to explain what I had to do in order to have the characters have facial expressions. I have to put on a faceplate for every character which has a material that makes it so only the mouth will show. Within the material is something called a texture which is the "painting" of the mouth. In order to have a character's mouth change in real time (during gameplay), I have to have a string of commands that switches out the texture to a "painting" of a different type of mouth. Hopefully that makes sense but if not, here's what switching the texture looks like:
I also put together a prototype UI I'll be using as a template for the shopkeepers in the town. It's very bare bones right now but I'll eventually get to zhuzhing when I'm in a more creative/designy mood.Get Wayfinders / Wayfarers Demo
Wayfinders / Wayfarers Demo
Three young adventurers find themselves in the middle of a scheme involving the 7 realms
Status | In development |
Author | MisguidedGames |
Genre | Role Playing, Adventure |
Tags | branching-paths, demo, Fantasy, RPG Maker, Story Rich, Unreal Engine, wayfarers, wayfinders |
Languages | English |
Accessibility | Subtitles |
More posts
- Archie's Descent - UploadedAug 22, 2023
- New Point and Click Adventure DemoAug 03, 2023
- Awwww BeansDec 09, 2022
- Story Trailer/Teaser/Video ThingieNov 01, 2022
- Photo ModeSep 13, 2022
- Putting together the Turn Based Battle SystemAug 11, 2022
- First Draft [Completed]Jul 01, 2022
- Electric BoogieJun 15, 2022
- Cloaking VFXMay 10, 2022
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