Semi Greybox Level Design and A Salutation
Wayfinders / Wayfarers Demo » Devlog
Some dev friends of mine gave me a great suggestion to greybox/block-out my town. For those of you that are unfamiliar with greyboxing, like I was before my friends explained it to me, it's where you create the layout of a level with blocks (usually grey ones) to not only see how the level looks but also how it feels when having your character run around it. Since I had some preset buildings in my assets, I figured it would be a little better than just using blocks.
After that, I moved on to learning how to interact with NPCs in order to have them provide a dialogue box as well as trigger a specific animation. Back when I was using RPG Maker, the dialogue and emoticon commands were as easy as clicking on a button. But with Unreal, since there are so many ways to approach dialogue, I had to learn which one would best fit my game. I had no idea how to animation an NPC based on your interaction with them. But once again, thanks to some dev friends, I was able to figure it out. Here's a little sample of what I learned.Get Wayfinders / Wayfarers Demo
Download NowName your own price
Wayfinders / Wayfarers Demo
Three young adventurers find themselves in the middle of a scheme involving the 7 realms
Status | In development |
Author | MisguidedGames |
Genre | Role Playing, Adventure |
Tags | branching-paths, demo, Fantasy, RPG Maker, Story Rich, Unreal Engine, wayfarers, wayfinders |
Languages | English |
Accessibility | Subtitles |
More posts
- Archie's Descent - UploadedAug 22, 2023
- New Point and Click Adventure DemoAug 03, 2023
- Awwww BeansDec 09, 2022
- Story Trailer/Teaser/Video ThingieNov 01, 2022
- Photo ModeSep 13, 2022
- Putting together the Turn Based Battle SystemAug 11, 2022
- First Draft [Completed]Jul 01, 2022
- Electric BoogieJun 15, 2022
- Cloaking VFXMay 10, 2022
Leave a comment
Log in with itch.io to leave a comment.