Map Trimming


This week I've worked mostly on touching up the buildings and rooms in Compen. Someone pointed out that a lot of the buildings seemed large and the rooms had a lot of unnecessary empty space. Someone also suggested that if I'm struggling with trying to fill up a room with furniture and decorations, I should just cut down the size of everything. Below is a comparison of a pre-demo version of the layout of Compen (the non-marketplace portion) and an updated version of it to show you the empty space I'm talking about.

Pre-Demo:

Updated:


There are still a few bits of shrubbery I need to strategically place but I do think this more condensed version already looks significantly better. 

My next big challenge will be making big changes to the marketplace. Since this is taking a hard turn from Visual Novel to RPG, I have to apply an actual currency system as well as making sure the stores in the marketplace have relevant items that can be bought and sold. Fingers crossed I don't cut out any of the vendors because of this. Maybe if there's a crafting system plugin for RPG Maker MV...

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Comments

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(+1)

I use the Yanfly Item Synthesis plug-in. I like it! 
https://yanflyengineplugins.itch.io/item-synthesis

I hide recipes in dungeons, and they cost a lot, so players can discover them, and dump excess gold; then they have to find a stove in town (or in a house in the middle of nowhere) to make stuff.

I'm so excited you're continuing to work on Wayfarers! Love the map changes! :D

(+1)

Oh awesome! I actually got Yanfly's Full Collection bundle about a month ago since I already use a good amount of his plugins. However there are so many I haven't had the time to really look through what each one does. Turns out that Item Synthesis one is in there as well. Thanks for letting me know!

Thanks! Map layouts are one of the hardest things for me on Wayfarers. I'd much rather be writing random NPC dialogue and figuring out event commands than do them. Haha.

(+1)

I'm the same!—when I'm RPG Makering, I love writing and eventing way more than mapping. I think that's what attracted me to Wayfarers; I love good game writing!